|name||The name of the constant buffer to override.|
|value||The ComputeBuffer to override the constant buffer values with.|
|offset||Offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0.|
|size||The number of bytes to bind.|
|nameID||The shader property ID of the constant buffer to override.|
Sets a ComputeBuffer as a named constant buffer for the MaterialPropertyBlock.
See Also: Material.SetConstantBuffer.