Version: 2019.4
Experimental: this API is experimental and might be changed or removed in the future.

ScriptedImporter.SupportsRemappedAssetType

マニュアルに切り替える
public bool SupportsRemappedAssetType (Type type);

パラメーター

typeThe type of asset to check.

戻り値

bool Returns true if the importer supports remapping the given type. Otherwise, returns false.

説明

Override this method if your ScriptedImporter supports remapping specific asset types.

A remapped asset must be explicitly handled by the importer. For example, an importer for a file format that supports materials can assign a remapped Material reference from the external object map directly to the MeshRenderer component.

See Also: AssetImporter.GetExternalObjectMap.