Version: 2019.4
public static bool OpenAsset (int instanceID, int lineNumber= -1);
public static bool OpenAsset (int instanceID, int lineNumber, int columnNumber);
public static bool OpenAsset (Object target, int lineNumber= -1);
public static bool OpenAsset (Object target, int lineNumber, int columnNumber);

説明

アセットを関連付けられているアプリケーションで開きます。

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. If it is a text file, lineNumber and columnNumber instructs the text editor to go to that line and column. Returns true if asset opened successfully.


public static bool OpenAsset (Object[] objects);

説明

アセットを関連付けられているアプリケーションで開きます。

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. Returns true if all assets opened successfully.