relativeForce | 力の X および Y 軸方向の成分 |
mode | 指定した力の適用方式 |
座標システムを基準にリジッドボディ 2D に力を加えます。
力は X および Y 軸方向の別々の成分として指定され( 2D 物理挙動では Z 軸方向がないことに注意)、オブジェクトは力 = 重さ x 加速度の法則にしたがって、加速が加えられ、重さが大きいほど特定速度まで加速させるのに、より多くの力が必要となります。
See Also: AddForceAtPosition, AddTorque, mass, velocity, AddForce, ForceMode2D.
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