direction | リジッドボディをスイープする方向。 |
maxDistance | スイープの長さ。 |
queryTriggerInteraction | トリガーに設定されているものも検索対象にするか |
RaycastHit[] 通過で衝突した全コライダーの配列
Rigidbody.SweepTest のようですが、これはヒットしたすべてを返します
リジッドボディのアタッチされているコライダーが一つよりも多くのリジッドボディに当たった場合、スイープは同じコライダーに対して複数の衝突を返すかもしれません。
Note that this function only works when a primitive collider type (sphere, cube or capsule) or a convex mesh is attached to the rigidbody object - concave mesh colliders will not work, although they can be detected in the Scene by the sweep.
この関数は、最大 128 ヒットまでのみ返すことができます。
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