Version: 2019.3

説明

Called when the mouse enters the Collider.

オブジェクトの上にマウスが重なっている間、対応する.OnMouseOver 関数が呼び出され、 マウスがオブジェクトから離れたとき、OnMouseExit 関数が呼び出されます。

// Change the mesh color in response to mouse actions.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); }

// The mesh goes red when the mouse is over it... void OnMouseEnter() { rend.material.color = Color.red; }

// ...the red fades out to cyan as the mouse is held over... void OnMouseOver() { rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; }

// ...and the mesh finally turns white when the mouse moves away. void OnMouseExit() { rend.material.color = Color.white; } }

この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

OnMouseEnter can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider.

See Also: OnMouseOver, OnMouseExit.