name | GameObject の名前 |
components |
GameObject 作成時に加える コンポーネント のリスト |
name という名のゲームオブジェクトを作成します
Transform is always added to the GameObject
that is being created.
The creation of a GameObject with no script arguments will add the Transform but
nothing else. Similarly, the version with just a single string
argument just adds
this and the Transform. Finally, the third version allows the name to be specified
but also components to be passed in as an array.
// Creates a game object named "Player" and // adds a rigidbody and box collider to it.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { GameObject player; player = new GameObject("Player"); player.AddComponent<Rigidbody>(); player.AddComponent<BoxCollider>(); } }