Description of a terrain layer.
diffuseRemapMax | A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1. |
diffuseRemapMin | A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0. |
diffuseTexture | The diffuse texture used by the terrain layer. |
maskMapRemapMax | A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1. |
maskMapRemapMin | A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. |
maskMapTexture | The mask map texture used by the terrain layer. |
metallic | Metallic factor used by the terrain layer. |
normalMapTexture | Normal map texture used by the terrain layer. |
normalScale | A float value that scales the normal vector. The minimum value is 0, the maximum value is 1. |
smoothness | Smoothness of the specular reflection. |
specular | Specular color. |
tileOffset | UV tiling offset. |
tileSize | UV Tiling size. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけたすべてのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |