class in UnityEngine
/
継承:Scripting.PreserveAttribute
マニュアルに切り替えるAllow a runtime class method to be initialized when a game is loaded at runtime without action from the user.
Methods marked [RuntimeInitializeOnLoadMethod]
are invoked after the
game has been loaded. This is after the Awake
method has been invoked.
Note: The execution order of methods marked [RuntimeInitializeOnLoadMethod]
is not guaranteed.
// Create a non-MonoBehaviour class which displays // messages when a game is loaded. using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After Scene is loaded and game is running"); }
[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After Scene is loaded and game is running."); } }
loadType | Set RuntimeInitializeOnLoadMethod type. |
RuntimeInitializeOnLoadMethodAttribute | Creation of the runtime class used when Scenes are loaded. |