shapeName | フレームを追加するブレンドシェイプの名前 |
frameWeight | 追加されるフレームの重み |
deltaVertices | 追加されるフレームの頂点の差分 |
deltaNormals | 追加されるフレームの法線の差分 |
deltaTangents | 追加されるフレームの接線の差分 |
新しいブレンドシェイプのフレームを追加します
If blend shape name does not exist, then a new blend shape is created. Blend shape frames can only be added to a new bland shape, or the last blend shape. Usually there will be a single frame for a blend shape, but the range of blending [0-100%] may be split into multiple frames. Weight is assumed to be 100% when a shape only has one frame. Frame must be added in an increasing weight order for blend shapes having multiple frames. deltaVetrices
, deltaNormals
and deltaTangents
arrays must be of size = Mesh.vertexCount. Substract Mesh vertices, normals or tangents to convert from frame full vectors to get deltas. deltaNormals
or deltaTangents
may be set to null if there are no normals or tangents for a frame.