Version: 2019.2
public void SetVector (string name, Vector4 value);
public void SetVector (int nameID, Vector4 value);


nameID Shader.PropertyToID によって検索されるプロパティーの nameID
value設定する Vector4


vector 型のプロパティーを設定します

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced. If the property is previously added using SetColor, the value is automatically converted to active color space as if ::SetColor is called.

See Also: SetColor, SetMatrix, SetFloat, SetTexture.