Version: 2019.2
public static void Clear (bool clearDepth, bool clearColor, Color backgroundColor, float depth= 1.0f);

パラメーター

clearDepthデプスバッファがクリアされるべきかどうか
clearColorカラーバッファがクリアされるべきかどうか
backgroundColor clearColortrue の場合のみ、この色でクリアします
depthThe depth to clear Z buffer with, used only if clearDepth is true. The valid range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert the value to match the convention of the current graphics API.

説明

現在のレンダリングバッファをクリアします

This clears the screen or the active RenderTexture you are drawing into. In most other situations, some camera is drawing something somewhere, and probably is clearing already with the background color of the skybox. The cleared area is limited by the active viewport. This operation may alter the model/view/projection matrices.

See Also: GL.ClearWithSkybox.