Version: 2019.2
Experimental: this API is experimental and might be changed or removed in the future.

XRMeshSubsystem.GenerateMeshAsync

マニュアルに切り替える
public void GenerateMeshAsync (Experimental.XR.TrackableId meshId, Mesh mesh, MeshCollider meshCollider, Experimental.XR.MeshVertexAttributes attributes, Action<MeshGenerationResult> onMeshGenerationComplete);

パラメーター

meshIdThe TrackableId of the mesh you wish to generate.
meshThe Mesh to write the results into.
meshCollider(Optional) The MeshCollider to populate with physics data. This may be null.
attributesThe vertex attributes you'd like to use.
onMeshGenerationCompleteThe delegate to invoke when the generation completes.

説明

Requests the generation of the Mesh with TrackableId meshId. Unity calls onMeshGenerationComplete when generation finishes.

Use this method to request that a mesh is asynchronously generated. "Generation" includes extracting the mesh data from the subsystem's mesh provider (e.g., an AR device) and baking the MeshCollider (if meshCollider is not null).

This happens in a background thread. For large meshes, this can take several frames to complete. onMeshGenerationComplete is invoked when the generation completes.

See Also: TryGetMeshInfos