Version: 2019.1
public void RotateAround (Vector3 point, Vector3 axis, float angle);


ワールド座標の point を中心とした軸( axis )で angle 度回転させま

これは Transform の位置と回転が同時に変更されます。

using UnityEngine;

//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);

void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime); } }