Version: 2019.1
public Vector3 GetCellCenterWorld (Vector3Int position);

パラメーター

positionGrid cell position.

戻り値

Vector3 Center of the cell transformed into world space coordinates.

説明

Get the logical center coordinate of a grid cell in world space.

In a rectangular grid layout, a call to GridLayout.CellToWorld with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. This is mathematically correct, but when for example instantiating a GameObject into the grid, you prefer the center of the cell instead.

// Snap the GameObject to parent Tilemap center of cell
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { void Start() { Tilemap tilemap = transform.parent.GetComponent<Tilemap>(); Vector3Int cellPosition = tilemap.WorldToCell(transform.position); transform.position = tilemap.GetCellCenterWorld(cellPosition); } }