Version: 2019.1
public static GameObject CreatePrimitive (PrimitiveType type);

パラメーター

typeThe primitive type of the required GameObject.

戻り値

GameObject A GameObject with primitive mesh renderer and collider.

説明

Creates a GameObject with a primitive mesh renderer.

This is analogous to GameObject.CreatePrimitive, but creates a primitive mesh renderer with a fast shader instead of the default built-in shader, optimized for testing performance. It returns a GameObject with primitive mesh renderer and collider.