Version: 2019.1
public Ray (Vector3 origin, Vector3 direction);

説明

原点から方向ベクトルの方角に進むレイを作成します

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); } }