public void ToAngleAxis (out float angle, out Vector3 axis);

説明

回転を座標に対する角度の値 (AngleAxis) に変換します。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Extracts the angle - axis rotation from the transform rotation

float angle = 0.0f; Vector3 axis = Vector3.zero; transform.rotation.ToAngleAxis(out angle, out axis); } }