Version: 2019.1
Experimental: this API is experimental and might be changed or removed in the future.

SpriteEditorExtension.SetSpriteID

マニュアルに切り替える
public static void SetSpriteID (Sprite sprite, GUID guid);

パラメーター

spriteThe Sprite to set.
guidThe GUID to set for the Sprite.

説明

Sets a Sprite's Global Unique Identifier (GUID) for easy identification later.

During Sprite Asset generation, you can manually set a Sprite's SpriteID to identify the Sprite from the data that was used to generate it.

This is usually needed when Sprites are generated by ScriptedImporter via Sprite.Create and the ScriptedImporter wants to support SpriteEditorModuleBase that uses AssetPostprocessor to modify during Sprite generation.