Version: 2019.1
Experimental: this API is experimental and might be changed or removed in the future.

AssetImportContext.DependsOnSourceAsset

マニュアルに切り替える
public void DependsOnSourceAsset (string path);

パラメーター

pathThe path of the source dependency.

説明

Creates dependency between the asset and a source asset.

The asset depends on the source asset. If the source asset changes or the path of the source asset changes, then the asset is reimported.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using System.IO;

[ScriptedImporter(1, "cube")] public class CubeWithTextureImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube);

var material = new Material(Shader.Find("Standard"));

var lines = File.ReadAllLines(ctx.assetPath); var texturePath = lines[0]; var texture = AssetDatabase.LoadAssetAtPath<Texture>(texturePath); if (texture != null) { material.SetTexture("_MainTex", texture); // add a dependency on the texture, such that if it changes or moves, we reimport the asset ctx.DependsOnSourceAsset(texturePath); }

ctx.AddObjectToAsset("MaterialWithTexture", material); } }