position | リジッドボディオブジェクトの新しい位置。 |
Rigidbody オブジェクトを指定する位置へ移動します
Rigidbody の interpolation (補間)設定にしたがって、Rigidbody を動かすために Rigidbody.MovePosition を使用します。
Rigidbody で Rigidbody interpolation(補間)を有効にした場合、Rigidbody.MovePosition を呼び出すとレンダリングされる中間フレームで2つの位置の間のスムーズな遷移となります。これは、各 FixedUpdate で継続的に rigidbody を動かしたい場合、使用される必要があります。
Set Rigidbody.position instead, if you want to teleport a rigidbody from one position to another, with no intermediate positions being rendered.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 teleportPoint; public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
void FixedUpdate() { rb.MovePosition(transform.position + transform.forward * Time.deltaTime); } }
If the rigidbody has isKinematic
set false then it works differently.
It works like transform.position=newPosition
and teleports the object
(rather than a smooth transition).
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