Version: 2018.4
public static void Save ();



By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise prematuraly exits, you might want to write the PlayerPrefs at sensible 'checkpoints' in your game. This function will write to disk potentially causing a small hiccup, therefore it is not recommended to call during actual gameplay.

注意: OnApplicationQuit() 内で手動でこの関数を呼び出す必要はありません。

注記: Windows Store Apps では、Application.Quit イベントがないので Windows Phone 8.1 では、アプリケーションの一時停止中に保存されます。