Version: 2018.2
public void OnPointerDown (EventSystems.PointerEventData eventData);


eventDataEventSystem によって送信されるイベントデータ


現在の状態と、Pressed (押され)ステートへの遷移を評価します

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown(PointerEventData eventData) { Debug.Log( + " Was Clicked."); } }