public void DeactivateInputField ();

説明

Events の処理を停止し、それがキャンセルできなければ OnSubmit の送信を行う関数。

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

// Deactivates the main input field when the scene starts. void Start() { mainInputField.DeactivateInputField(); } }