Version: 2018.2
public void SetComputeMatrixArrayParam (ComputeShader computeShader, string name, Matrix4x4[] values);
public void SetComputeMatrixArrayParam (ComputeShader computeShader, int nameID, Matrix4x4[] values);


computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.


Adds a command to set a matrix array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.