Version: 2018.2


otherこの衝突に含まれるその他の Collider


OnTriggerStay is called once per physics update for every Collider other that is touching the trigger.

Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events are sent to disabled MonoBehaviours to allow enabling Behaviours in response to collisions.


// Applies an upwards force to all rigidbodies that enter the trigger.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { other.attachedRigidbody.AddForce(Vector3.up * 10); } } }

OnTriggerStay は関数の中にシンプルな yield 文を使用して、コルーチンにすることができます。