struct in UnityEngine.Experimental.UIElements
マニュアルに切り替えるUtility Object that contructs a set of selection rules to be ran on a root visual element.
| UQuery.QueryBuilder_1 | Initializes a QueryBuilder. |
| Active | Selects all elements that are active. |
| AtIndex | Convenience overload, shorthand for Build().AtIndex(). |
| Build | Compiles the selection rules into a QueryState object. |
| Checked | Selects all elements that are checked. |
| Children | Selects all direct child elements of elements matching the previous rules. |
| Class | Selects all elements with the given class. Not to be confused with Type (see OfType<>()). |
| Descendents | Selects all elements that are descendants of currently matching ancestors. |
| Enabled | Selects all elements that are enabled. |
| First | Convenience overload, shorthand for Build().First(). |
| Focused | Selects all elements that are enabled. |
| ForEach | Convenience overload, shorthand for Build().ForEach(). |
| Hovered | Selects all elements that are hovered. |
| Last | Convenience overload, shorthand for Build().Last(). |
| Name | Selects element with this name. |
| NotActive | Selects all elements that are not active. |
| NotChecked | Selects all elements that npot checked. |
| NotEnabled | Selects all elements that are not enabled. |
| NotFocused | Selects all elements that don't currently own the focus. |
| NotHovered | Selects all elements that are not hovered. |
| NotSelected | Selects all elements that are not selected. |
| NotVisible | Selects all elements that are not visible. |
| OfType | Selects all elements of the specified Type (eg: Label, Button, ScrollView, etc). |
| Selected | Selects all elements that are selected. |
| ToList | Convenience method. shorthand for Build().ToList. |
| Visible | Selects all elements that are visible. |
| Where | Selects all elements satifying the predicate. |