translation
の方向と距離に移動します
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
x軸に沿って z
、 y 軸に沿って z
、z 軸に沿って z
で移動させます。
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }
translation
の方向と距離に移動します
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
x軸に沿って z
、 y 軸に沿って z
、z 軸に沿って z
で移動させます。
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }