Version: 2018.1
public void GetTileData (Vector3Int position, Tilemaps.ITilemap tilemap, ref Tilemaps.TileData tileData);


positionPosition of the Tile on the Tilemap.
tilemapThe Tilemap the tile is present on.
tileDataData to render the tile. This is filled with Tile, Tile.color and Tile.transform.


void Whether the call was successful. This returns true for Tile.


Retrieves the tile rendering data for the Tile.