Version: 2018.1

説明

1 チャンネルあたり 8 ビットで構成されたアルファチャンネルを持つカラーのテクスチャ形式

Each of RGBA color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: A, R, G, B bytes one after another.

Note that RGBA32 format might be slightly more efficient as the data layout in memory more closely matches what the graphics APIs expect.

関連項目: Texture2D, texture assets.