Version: 2018.1
public void BakeMesh (Mesh mesh);

パラメーター

meshスキンされたメッシュのスナップショットを受信する静的メッシュ

説明

SkinnedMeshRenderer のスナップショットを作成し、 mesh にそれを格納します。

The vertices are relative to the SkinnedMeshRenderer Transform component.

Notes:
The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting