Version: 2018.1

説明

Deferred リフレクションプローブに使用されるシェーダー

When using deferred shading, reflection probes are rendered in "deferred" way by default. All deferred objects in the scene get per-pixel reflection probes that are calculated using this shader.

When setting deferred reflections shader to "disabled" (BuiltinShaderMode.Disabled), reflection probes are done in per-object way, similar to how forward rendering computes them.

関連項目: GraphicsSettings.SetShaderMode, BuiltinShaderMode, Graphics Settings.