Version: 2018.1
public static void ConnectInput (U playable, int inputIndex, V sourcePlayable, int sourceOutputIndex, float weight);


playableThe Playable used by this operation.
inputIndexThe input port index.
sourcePlayableThe Playable to connect to.
sourceOutputIndexThe output port of the Playable.
weightThe weight of the input port.


Connect the output port of a Playable to one of the input ports.

This method is a simple helper on top of PlayableGraph.Connect.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable.