Network.Instantiate でインスタンス化されたオブジェクトに対して呼び出されます
This is useful for disabling or enabling components for objects which have been instantiated
and their behavior depends on if they are locally or remotely owned.
Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate.
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { Debug.Log("New object instantiated by " + info.sender); } }