Version: 2018.1
public void MarkDynamic ();

説明

頻繁な更新を行うためにメッシュを最適化します

Call this before assigning vertices to get better performance when continually updating the Mesh. Internally, this makes the Mesh use "dynamic buffers" in the underlying graphics API, which are more efficient when Mesh data changes often.

See Also: vertices, normals, triangles, UploadMeshData.