Version: 2018.1
public uint GetBaseVertex (int submesh);

パラメーター

submeshThe sub-mesh index. See subMeshCount.

戻り値

uint The offset applied to all vertex indices of this sub-mesh.

説明

Gets the base vertex index of the given sub-mesh.

The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via indexFormat.

See Also: SetIndices.