public static Vector3 operator * (Vector3 a, float d);

説明

数字とベクターで乗算します

da の各成分を乗算します

// make the vector twice longer: prints (2.0,4.0,6.0)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1.0f, 2.0f, 3.0f) * 2.0f); } }

public static Vector3 operator * (float d, Vector3 a);

説明

数字とベクターで乗算します

da の各成分を乗算します

// make the vector twice longer: prints (2.0f, 4.0f, 6.0f)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(2.0f * new Vector3(1.0f, 2.0f, 3.0f)); } }