public static bool operator == (Vector3 lhs, Vector3 rhs);


Returns true if two vectors are approximately equal.

To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5.

See Also: Equals

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other;

void Example() { if (other && transform.position == other.position) { print("I'm at the same place as the other transform!"); } } }