public void OnPointerEnter (EventSystems.PointerEventData eventData);


eventDataEventSystem によって送信されるイベントデータ



Pressed ステートに応じて、新しいステートは Pressed、もしくは Hover になりえます。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method. { //Do this when the cursor enters the rect area of this selectable UI object. public void OnPointerEnter(PointerEventData eventData) { Debug.Log("The cursor entered the selectable UI element."); } }