Version: 2017.4
public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality, out bool etc1AlphaSplitEnabled);

パラメーター

platformThe platform for which settings are required (see options below).
maxTextureSizeピクセル単位の幅/高さの最大サイズ
textureFormatFormat of the texture for the given platform.
compressionQuality圧縮している場合のクオリティーレベル。0...100 の JPEG 品質設定のようなレベルで指定できます。
etc1AlphaSplitEnabledStatus of the ETC1 and alpha split flag.

戻り値

bool True if the platform override was found, false if no override was found.

説明

特定のプラットフォームのテクスチャ設定情報を取得します

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".

using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.Collections;

public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }

public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality);

パラメーター

platform取得するプラットフォーム名
maxTextureSizeピクセル単位の幅/高さの最大サイズ
textureFormatテクスチャ形式
compressionQuality圧縮している場合のクオリティーレベル。0...100 の JPEG 品質設定のようなレベルで指定できます。

戻り値

bool True if the platform override was found, false if no override was found.

説明

特定のプラットフォームのテクスチャ設定情報を取得します

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".


public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat);

パラメーター

platform取得するプラットフォーム名
maxTextureSizeピクセル単位の幅/高さの最大サイズ
textureFormatテクスチャ形式

戻り値

bool True if the platform override was found, false if no override was found.

説明

特定のプラットフォームのテクスチャ設定情報を取得します

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".


public TextureImporterPlatformSettings GetPlatformTextureSettings (string platform);

パラメーター

platform取得するプラットフォーム名

戻り値

TextureImporterPlatformSettings A TextureImporterPlatformSettings structure containing the platform parameters.

説明

特定のプラットフォームのテクスチャ設定情報を取得します

Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU" and "tvOS".