Version: 2017.4
public void SetViewProjectionMatrices (Matrix4x4 view, Matrix4x4 proj);


viewView (world to camera space) matrix.
projProjection (camera to clip space) matrix.


Add a command to set the view and projection matrices.

This function is equivalent to calling SetViewMatrix and SetProjectionMatrix. It is slightly more efficient when changing both matrices at once.

See Also: SetViewMatrix, SetProjectionMatrix, Camera.projectionMatrix, Matrix4x4.Perspective.