Version: 2017.4
public void SetComputeVectorArrayParam (ComputeShader computeShader, string name, Vector4[] values);
public void SetComputeVectorArrayParam (ComputeShader computeShader, int nameID, Vector4[] values);


computeShader ComputeShader to set parameter for.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.


Adds a command to set a vector array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.µ

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeTextureParam, SetComputeBufferParam.