Version: 2017.4

説明

すべての表示されているウィンドウは秒あたり複数回呼び出されます


Save frames from the Game View when on play mode.

// C# Example
// Simple script that saves frames from the Game View when on play mode
//
// You can put later the frames together and create a video.
// Note: The frames are saved next to the Assets folder.

using UnityEngine; using UnityEditor;

public class SimpleRecorder : EditorWindow { string fileName = "FileName";

string status = "Idle"; string recordButton = "Record"; bool recording = false; float lastFrameTime = 0.0f; int capturedFrame = 0;

[MenuItem("Example/Simple Recorder")] static void Init() { SimpleRecorder window = (SimpleRecorder)EditorWindow.GetWindow(typeof(SimpleRecorder)); window.Show(); }

void OnGUI() { fileName = EditorGUILayout.TextField("File Name:", fileName);

if (GUILayout.Button(recordButton)) { if (recording) //recording { status = "Idle..."; recordButton = "Record"; recording = false; } else // idle { capturedFrame = 0; recordButton = "Stop"; recording = true; } } EditorGUILayout.LabelField("Status: ", status); }

void Update() { if (recording) { if (EditorApplication.isPlaying && !EditorApplication.isPaused) { RecordImages(); Repaint(); } else status = "Waiting for Editor to Play"; } }

void RecordImages() { if (lastFrameTime < Time.time + (1 / 24f)) // 24fps { status = "Captured frame " + capturedFrame; ScreenCapture.CaptureScreenshot(fileName + " " + capturedFrame + ".png"); capturedFrame++; lastFrameTime = Time.time; } } }