Version: 2017.4
public AnimationState PlayQueued (string animation, QueueMode queue= QueueMode.CompleteOthers, PlayMode mode= PlayMode.StopSameLayer);

説明

前回のアニメーションが終了した後に、アニメーションを再生します。

例えばそれは、特定のアニメーションのシーケンスの役割を持つ再生かもしれません。

The animation state duplicates itself before playing thus you can fade between the same animation. This can be used to overlay two same animations. For example you might have a sword swing animation. The player slashes two times quickly after each other. You could rewind the animation and play from the beginning but then you will get a jump in the animation.

The following queue modes are available:
If queue is QueueMode.CompleteOthers this animation will only start once all other animations have stopped playing.
If queue is QueueMode.PlayNow this animation will start playing immediately on a duplicated animation state.

アニメーションの再生が終了した後、アニメーションは自動的にクリーンアップされます。再生が終了した後に複製されたアニメーションのステートを使用すると例外が発生します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); } void Update() { if (Input.GetButtonDown("Fire1")) anim.PlayQueued("shoot", QueueMode.PlayNow); } }