public bool IsTouching (Collider2D collider);

パラメーター

collider このリジッドボディにアタッチされているコライダーのどれかが触れているか確認する対象のコライダー

戻り値

bool collider がこのリジッドボディにアタッチされているコライダーのどれかに触れているか。

説明

Checks whether the collider is touching any of the collider(s) attached to this rigidbody or not.

It is important to understand that checking whether colliders are touching or not is performed against the last physics system update; that is the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.


public bool IsTouching (Collider2D collider, ContactFilter2D contactFilter);

パラメーター

collider このリジッドボディにアタッチされているコライダーのどれかが触れているか確認する対象のコライダー
contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

戻り値

bool collider がこのリジッドボディにアタッチされているコライダーのどれかに触れているか。

説明

Checks whether the collider is touching any of the collider(s) attached to this rigidbody or not with the results filtered by the ContactFilter2D.

It is important to understand that checking whether colliders are touching or not is performed against the last physics system update; that is the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.


public bool IsTouching (ContactFilter2D contactFilter);

パラメーター

contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

戻り値

bool Whether any collider is touching any of the collider(s) attached to this rigidbody or not.

説明

Checks whether any collider is touching any of the collider(s) attached to this rigidbody or not with the results filtered by the ContactFilter2D.

It is important to understand that checking whether colliders are touching or not is performed against the last physics system update; that is the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.