Version: 2017.3


OnWillRenderObject is called for each camera if the object is visible and not a UI element.

この関数は MonoBehaviour が無効である場合は呼び出されません。

The function is called during the culling process just before rendering each culled object. For usage in a proper context, see the script Water.cs in Assets->Import Package->Effects

Camera.current はオブジェクトをレンダリングするカメラが設定されていることに注意してください。

Note: This has no effect when called from a UI element.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnWillRenderObject() { if ( == "MiniMapcam") rend.material.color =; else rend.material.color = Color.white; } }