public void Stop ();



Call Application.RequestUserAuthorization before creating a WebCamTexture.

// Starts a camera and assigns the texture to the current renderer.
// Stops the camera when the "Stop" button is clicked and released.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture;

void Start() { webcamTexture = new WebCamTexture(); webcamTexture.Play();

Renderer renderer = GetComponent<Renderer>();

if (webcamTexture.isPlaying) renderer.material.mainTexture = webcamTexture; }

void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Stop")) webcamTexture.Stop(); } }