Version: 2017.2

RuntimeInitializeOnLoadMethodAttributeConstructor

マニュアルに切り替える
public RuntimeInitializeOnLoadMethodAttribute ();
public RuntimeInitializeOnLoadMethodAttribute (RuntimeInitializeLoadType loadType);

パラメーター

loadType Determine whether methods are called before or after the scene is loaded.

説明

Creation of the runtime class used when scenes are loaded.

// Demonstration of RuntimeInitializeOnLoadMethod and the argument it can take.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnBeforeSceneLoadRuntimeMethod() { Debug.Log("Before first scene loaded"); }

[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void OnAfterSceneLoadRuntimeMethod() { Debug.Log("After first scene loaded"); }

[RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("RuntimeMethodLoad: After first scene loaded"); } }