MenuItemConstructor

マニュアルに切り替える
public MenuItem (string itemName);
public MenuItem (string itemName, bool isValidateFunction);
public MenuItem (string itemName, bool isValidateFunction, int priority);

パラメーター

itemName itemName はパス名の形式で表現されるメニューアイテムです。 例 "GameObject/Do Something"
isValidateFunction If isValidateFunction is true, this is a validation function and will be called before invoking the menu function with the same itemName.
priority メニューアイテムを表示する順番

説明

メニューアイテムを作成し、メニューアイテムが選択されたときに指定された static 関数を実行します

MenuItem is an attribute that precedes a script function. This makes the function appear in the Unity menu system. The menu location is specified by the itemName argument.

isValidateFunction is used to make a MenuItem function as one that will be executed before a script function with the same itemName argument. The second argument is boolean. If this argument is set to true it will mark the associated function as one that is called before the execution of the second script function. This second script function with the same itemName will be executed next.

priority determines how the following script function is ordered in the menu system. The integer value is compared against values on other script functions. If the integer value is greater than other values then the MenuItem script function will be placed at the bottom of the list. The value of priority can also be used to manage the list of script functions into groups. The example later in this page describes more about this feature.

The following script example adds two functions into a Example menu system.

using UnityEngine;
using UnityEditor;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Add Example1 into a new menu list [MenuItem("Example/Example1", false, 100)] public static void Example1() { print("Example/Example1"); }

// Add Example2 into the same menu list [MenuItem("Example/Example2", false, 100)] public static void Example2() { print("Example/Example2"); } }

This simple following example shows how the Example menu can have two entries divided by a separator line. This happens when the priority argument is separated by more than 10. (However, see the following description.)

using UnityEngine;
using UnityEditor;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Add Example1 has priority of 100 [MenuItem("Example/Example1", false, 100)] public static void Example1() { print("Example/Example1"); }

// Example2 has a priority of 111 which is 11 more than Example1. // This will cause a divider to be created. [MenuItem("Example/Example2", false, 111)] public static void Example2() { print("Example/Example2"); } }

Note: The understanding of ten or greater is considered to create a divider in the menu. However, as per the example above, the difference between script function need to have the priority separated by 11 or more. This is why the example before has a value of 100 and one of 111. Changing 111 to 110 does not have a divider.