Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultParticleMaterial

マニュアルに切り替える
public Material GetDefaultParticleMaterial ();

戻り値

Material Default material.

説明

Return the default particle Material for this pipeline.

This is used whenever a ParticleSystem is created in the Editor.